Forum Discussion
RevisiaLtd
6 years agoHonored Guest
Teleport Scripts for Oculus Quest.
Hello Oculus Community, First time posting here and learning to develop on Oculus quest. However I haven't been able to find good resources like the steamVR Plugin for HTC Vive. I have downloade...
Schneider21
6 years agoExpert Protege
vr_voxel said:
I figured out a temporary workaround. Select the PlayerController in the Locomotion scene and uncheck the CharacterController function in the inspector. No more flying off into the abyss for now. Not yet sure what problems deactivating the CharacterController might introduce yet. So far locomotion seems to work as expected.
Jesus, I wish I had read this before spending the entire weekend screwing with this. I ended up writing my own character controller to use the with Teleport locomotion.
Do you have the Character Controller Constraint component active as well? Because that's the one that was messing me up. Without it, I could teleport around just fine, but obviously didn't get the benefit of the camera fading when clipping geometry, and the rotation pivots were off with roomscale movement.
But with the controller constraint on, when I teleported, it would move the controller in the XZ plane, but wouldn't adjust the Y if the teleport destination was lower than my current position.
I'd file this as a bug, but it honestly doesn't seem like Oculus cares about making a working integration package. This pack is a mess.
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