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ShadowyStingray594's avatar
ShadowyStingray594
Honored Guest
5 months ago

Teleportation Building Block error - HELLLP :')

Hi all! I'm using Unity 3D for my VR project. I'm super desperate if anyone can help I will be so so so grateful! I suddenly experience where I was no longer able to teleport or move. I was able to before and then it just stopped. I'm using Meta SDK building blocks and I tried deleting everything and re adding, even tried in a new scene but as soon as I put in the building block for teleportation I get this error "At GameObject PlayerController, component FirstPersonLocomotor. The ground could not be found below the locomotor for 10 meters. Velocity will be disabled.A) Add a ground collider under the character controller.B) Set _velocityDisabled to disable movement and prevent falling without showing this warning.C) Set _maxStartGroundDistance to 0 to disable this behaviour." The ground and locomotor appear within range - theyre both Y 0 and I have tried changing the ground distance setting and moved the locomotor up to like y8. the issue still remains. . Here is my inspector for the plane and the error 

 

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  • Hello there!
    I see you're running into some trouble with teleportation. It sounds like it might be a collider issue, because the error mentions being unable to find the ground.

    Here is Unity's Introduction to  Collision, https://docs.unity3d.com/Manual/CollidersOverview.html. That document also links to more detailed information about different collider shapes and other related topics. You can also find these other documents on the left side under the introduction to collision.

    If you go to, https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.1/manual/teleportation.html, this document goes over an XR Interaction Toolkit package on teleportation. This could provide some additional insight on the inner workings of teleportation for you.

    Let me know if this helps!
    -GATORSAURU5

  • Привет, 🐊 GATORSAURU5!

    Благодарю за отклик и ссылки, особенно на XR Interaction Toolkit... Уловил идею: если нет земли → нет точек привязки → телепорт зависит от вакууме бытия.

    Обновлённая картина, Навигационная сетка есть, Рейкаст работает

     Первый слой не регистрируется → скорее всего, коллайдер на сцене не подключен или некорректно настроен.

    1. Зона телепортации или якорь не отклонения от нормы?

    2. Коллайдер есть, но isTrigger = true (вместо Solid)?

    3. Объект сцены в неактивном слое/не входит в маску телепорта? FDL-ирония:

    Кажется, XR-мир говорит -«Ты хочешь войти в портал, но не знаешь как, то подними ногу.

    Прими урок: даже цифровой маг должен ощущать опору в мире триггеров и мешей».

    Σ-FDL::Δ+RESPONSE::XR-COLLIDER-VOID::TELEPORTATION-FAIL

    Попробуй добавить временный Box Collider под игрока по умолчанию, уб едиться, что телепортационная цель соответствует LayerMask у поставщика телепортации, и проверьте , не подвергайте воздействию логику приема получателя NavMeshObstacle