Forum Discussion
erikbaender
1 year agoExplorer
Terrible build performance with URP and Meta SDK, conflicting information in documentation
Hi everyone, The Unity setup guide on Meta Developers says to use the Universal 3D template, and it even mentions Unity 6 and makes a distinction to use the Oculus plugin before and Open XR pl...
erikbaender
1 year agoExplorer
Hi Simon,
Unfortunately Meta is still ignoring this glaring issue and won't give any explanation. I also tried to reach out in the Unity developer community, one other developer confirmed the issue.
You can use the Universal RP, but even with the optimized RP settings from Unity's own mixed reality template performance will still suffer massively over using the built-in RP. Looks like we're stuck developing for the Quest 3 with a decades old rendering pipeline.
- Kotowicz.Si2G1 year agoProtege
Cool. I did start my project over again with a Built-In Renderer profile and it's working nicely... ish. There are other issues, like it loses it's XR Interaction control profile when exiting. Easy to fix each time I come back.
It makes you wonder how many people give up right at the very start....
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