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jibbs63's avatar
jibbs63
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5 years ago

Test Multiplayer (p2p) with a single headset

Hi,

 

I'm wondering if it is possible to test a multiplayer game that uses the oculus p2p api for its networking by running an instance on your headset and an instance on your PC with no headset. I am developing in Unity and this would speed things up considerably.

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  • you can't even test with two headsets in Unreal as the online system is broken soo..... there is that

  • If you are talking about matchmaking then I think that you can't connect quest (and go?) with pc before you will move from App Lab to full store version because you can't create app group for 2 App Lab and rift stores (there is message about that on app grouping configuration).

     

    In my case I'm building pc version, then run both build version and play mode in unity. It's should be enough to test protocol. Please note that one of the versions should work with test account ("Use Standalone Platform" in platform settings)

    • jibbs63's avatar
      jibbs63
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      Ok, I could see that being an acceptable solution. The biggest thing I am trying to workout it joining rooms, connecting players through p2p and all the different events that come through and when. I have it working, but it often gets my game into bad states. 

       

      So let me ask you, when testing the protocols on two PC instances, I assume you are not using a headset at all on either of them, or are you? Are you able to test your avatars?

      • sSvvSs's avatar
        sSvvSs
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        Sometimes I'm using headset to look around and check how movements works, but for the last week or so I'm almost fully on theoretical coding of multiplayer πŸ™‚

        In future I will definitely add some test mode to have at least basic control without headset, so I will be able at least to walk around and see what happens on the scene.