Forum Discussion
jibbs63
4 years agoProtege
Test Multiplayer (p2p) with a single headset
Hi, I'm wondering if it is possible to test a multiplayer game that uses the oculus p2p api for its networking by running an instance on your headset and an instance on your PC with no headset. I...
sSvvSs
4 years agoProtege
If you are talking about matchmaking then I think that you can't connect quest (and go?) with pc before you will move from App Lab to full store version because you can't create app group for 2 App Lab and rift stores (there is message about that on app grouping configuration).
In my case I'm building pc version, then run both build version and play mode in unity. It's should be enough to test protocol. Please note that one of the versions should work with test account ("Use Standalone Platform" in platform settings)
- jibbs634 years agoProtege
Ok, I could see that being an acceptable solution. The biggest thing I am trying to workout it joining rooms, connecting players through p2p and all the different events that come through and when. I have it working, but it often gets my game into bad states.
So let me ask you, when testing the protocols on two PC instances, I assume you are not using a headset at all on either of them, or are you? Are you able to test your avatars?
- sSvvSs4 years agoProtege
Sometimes I'm using headset to look around and check how movements works, but for the last week or so I'm almost fully on theoretical coding of multiplayer π
In future I will definitely add some test mode to have at least basic control without headset, so I will be able at least to walk around and see what happens on the scene.
- jibbs634 years agoProtege
Yeah, that sounds pretty similar to what I need to use it for as well. When I run the game in the editor, it does not pass entitlements normally, but if I check off the standalone platform platform option and enter a test user then it passes. However, once I build the executable and run it, then it does not pass entitlements even if I had the test user entered in the editor's settings.
Do you know how to get the built executable to either use the test users credentials or to get the normal entitlements to pass?
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