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BigDaddio's avatar
BigDaddio
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7 years ago

TestSubmitFramesWhenNotVisible

It seems no matter what I do this test fails when running the OculusVRCValidator. There is very little info on how to pass this test. Like I don't even know what "Committed a texture swap chain (called ovr_CommitTextureSwapChain) when application not visible" even means. Any insight from anyone?

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  • Anonymous's avatar
    Anonymous
    I think that basically means your app doesn't pause when the headset is removed.  That's the check it does to determine that, not intuitive whatsoever, I know. 
  • The pause business is understood, as far as I know I pause, I go into the "void". But it still says I have 2 texture swap chains. I am actually quite surprised they do not have an example of how to do a "clean" pause.