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ArtiOc's avatar
ArtiOc
Honored Guest
4 years ago
Solved

The name 'Boundary' does not exist in the current context

Dear Developer,

 

After  installing the Oculus Integration in Unity version 202.1.1.7 i received the error message: 

Library\PackageCache\io.extendreality.zinnia.unity@1.14.1\Runtime\Tracking\CameraRig\Operation\Extraction\PlayAreaDimensionsExtractor.cs(49,17): error CS0103: The name 'Boundary' does not exist in the current context"

 

I have inserted these lines of code in the Manifest JSON file:
"scopedRegistries": [{"name": "npmjs","url": "https://registry.npmjs.org/","scopes": ["io.extendreality"]}],

"io.extendreality.vrtk.prefabs": "1.1.11",

 

I am stuck now,  what went wrong? what is the solution ?

Regards

Gerard

  • Just found the cause myself.

    I had used an old installation document "Oculus Quest WorkFlow". In the Manifest JSON file i had filled in the code line mentioned in the document. 

    The correct code line is :  "io.extendreality.zinnia.unity": "1.36.0",

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  • ArtiOc's avatar
    ArtiOc
    Honored Guest

    Just found the cause myself.

    I had used an old installation document "Oculus Quest WorkFlow". In the Manifest JSON file i had filled in the code line mentioned in the document. 

    The correct code line is :  "io.extendreality.zinnia.unity": "1.36.0",

  • Your solution got rid of the problem I had with with "Boundary" I ran across while trying one of the Unity VRTK tutorials, but I suddenly had a slew of new problems, particularly with missing "tilia" namespaces. But the format of the line you recommended I add to my manifest.json file led me to search for other similar lines to add, and I found these two:
    - "io.extendreality.tilia.interactions.interactables.unity": "1.24.2",
    - "io.extendreality.tilia.interactions.snapzone.unity": "1.7.2",

    That solved all of my namespace problems. 😄 BUT, now I have a few dozen "missing prefabs". 🙄 At least I'm a little smarter now about the possibilities with the manifest thanks to you. 😊