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xrdev2023's avatar
xrdev2023
Explorer
6 months ago

The networked hand not in sync with the host

I have tried to replicate the a networked player prefab with a placeholder head and two hands for a auto-matchmaking setup.

While everything appears to be in sync, I am seeing a constant offset between the actual hand location and transmitted hand location on Y-axis.
I am unsure at what point the OVRHandVisual  gets updated for a constant Y-offset, since I am fetching the data directly from it and passing to a network Transform.
I am attaching a reference image for it.

 

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  • Hello there!

    I would first go here, and make sure your hand tracking is setup properly. This is our documentation on setting up hand tracking. 

    If it is setup properly, I would go to Unity's documentation on accessing hand data, which could give you insight if there is any desync or a similar issue. 

    If neither of these help resolve your issue, please let me know so we can troubleshoot this further!