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xrdev2023
6 months agoExplorer
The networked hand not in sync with the host
I have tried to replicate the a networked player prefab with a placeholder head and two hands for a auto-matchmaking setup.
While everything appears to be in sync, I am seeing a constant offset between the actual hand location and transmitted hand location on Y-axis.
I am unsure at what point the OVRHandVisual gets updated for a constant Y-offset, since I am fetching the data directly from it and passing to a network Transform.
I am attaching a reference image for it.
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- GATORSAURU5Meta Employee
Hello there!
I would first go here, and make sure your hand tracking is setup properly. This is our documentation on setting up hand tracking.If it is setup properly, I would go to Unity's documentation on accessing hand data, which could give you insight if there is any desync or a similar issue.
If neither of these help resolve your issue, please let me know so we can troubleshoot this further!
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