Forum Discussion
budwheizzah
11 years agoExplorer
The "Player" settings...
Ok, so at first I was scratching my head as to why in the world that little launcher wouldn't come back no matter what I did since I went up to 0.4.0. Problem being, for the most part, that I count on...
budwheizzah
11 years agoExplorer
"owenwp" wrote:
I would much rather see someone make an input mapping UI script that works in VR.
That's .... seriously I don't even know what to say. Do you know how fucking LONG that takes?
Sorry for the language but really man... I'll stop here. That statement made me angry.
"owenwp" wrote:
The launcher one is pretty poor even if you discount the fact that it requires you to leave VR to use it.
The launcher options are wretched I agree but bloody hell, for us one man shows do you have any idea how it's one extremely annoying part already done for us? At this stage in my programming experience I'll take it with open arms.
"owenwp" wrote:
From a user perspective, it will be absolutely critical to make sure that you can launch a game from within VR, without having to take off your HMD to click on a window button.
Well many games have launchers, Rift games are doubly likely to have one because said launcher would contain the code to force the game's output to show up on the Rift. Thing is at the launcher moment you don't have your Rift on yet... if you do you're too excited! :) Click Play, then put on.
Neeway we already have the delightful health warning which is not annoying at all Oculus. Please have it display twice even I also love how it kicks the mouse pointer out of the extended window. :) (Seriously hehehe that thing needs work it's right now broken)
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