Forum Discussion
timbeswick
7 years agoHonored Guest
The user isn't signed in
When running a dev build of my app built with Unity on the GO, I get the following error through the logs after the platform is initialized: The user isn't signed in or their account state wasn't i...
JeffNik
7 years agoMVP
Are you guys using the "Build and Run" button in Unity to push the app to the Go, and that's when you get this error? I have read in web resources, but haven't tested it yet, that to test platform logged-in-user functionality on the actual device - you have to upload your test build to Oculus, add yourself as a test user, and download the app through the Go's interface - "sideloading" the app to the device from Unity wont let your Oculus account log in.
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