Forum Discussion
JaggerWolf
11 years agoExpert Protege
Things moving in distance???
So I was playing around making a level in unity last night for the first time with the Rift - I noticed trees in the distance "Moving" along with my head movements?? Has anyone else noticed this? Is t...
volgaksoy
11 years agoMeta Employee
Instead of rotating every billboarded object to face the camera view direction, each individual billboard should calculate a facing vector that starts from the center of the camera and goes to the center of the object being billboarded. If this calculation were to be done on the CPU, it could get expensive, but in a shader, it'd be a trivial fix.
That said, I'm fairly ignorant about how and where this is implemented in Unity 3D, so I couldn't really comment on where the fix would go in the code (especially tricky if this is in Unity's C++ code and not exposed to C# or the shader code).
That said, I'm fairly ignorant about how and where this is implemented in Unity 3D, so I couldn't really comment on where the fix would go in the code (especially tricky if this is in Unity's C++ code and not exposed to C# or the shader code).
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