Forum Discussion
VRCraftworks
6 years agoHonored Guest
Hey mate
just seen this.
Solution: This app uses permission(s) that are not compatible with this device: android.permission.VIBRATE.
Often this happens because at some point there is a plugin or asset that has been imported into the project that you are building from that has a script that calls that functionality. It doesn't matter if your project itself is using it or not, but because its in your Asset structure UNITY will add those entries into the manifest at build time.
For example Playmaker has a script that calls a Vibrate function and because of this the Vibrate permissions will be added at build time by UNITY to the manifest behind the scenes. You can't access this new manifest and the only solution I found was to hunt out any scripts calling Vibrate or the whatever the offending functionality was and simply deleting.
To be sure before you resubmit, you then need to go to:
Oculus tools.
Remove android manifest
Create a new Oculus Store manifest
Increment the build number before rebuilding and reuploading.
You should be golden. ;)
Good luck.
just seen this.
Solution: This app uses permission(s) that are not compatible with this device: android.permission.VIBRATE.
Often this happens because at some point there is a plugin or asset that has been imported into the project that you are building from that has a script that calls that functionality. It doesn't matter if your project itself is using it or not, but because its in your Asset structure UNITY will add those entries into the manifest at build time.
For example Playmaker has a script that calls a Vibrate function and because of this the Vibrate permissions will be added at build time by UNITY to the manifest behind the scenes. You can't access this new manifest and the only solution I found was to hunt out any scripts calling Vibrate or the whatever the offending functionality was and simply deleting.
To be sure before you resubmit, you then need to go to:
Oculus tools.
Remove android manifest
Create a new Oculus Store manifest
Increment the build number before rebuilding and reuploading.
You should be golden. ;)
Good luck.