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sh0v0r
12 years agoProtege
TIP - How To Enable Disable OVRManagers
This applies to anyone who wants to be able to enable and disable different controllers to simplify your scene workflow by not having to move a single one around.
You will need to make a Primary OVRManager and make sure it is the only one enabled on Start. This will ensure it is the only Singleton & Render Target and any other subsequent OVRManagers will refer to it rather than attempting to create their own.
If you dont do this you will likely end up with a blank screen.
I have mine on a GameObject that persists between scene loads by not allowing it to be destroyed.
You will need to make a Primary OVRManager and make sure it is the only one enabled on Start. This will ensure it is the only Singleton & Render Target and any other subsequent OVRManagers will refer to it rather than attempting to create their own.
If you dont do this you will likely end up with a blank screen.
I have mine on a GameObject that persists between scene loads by not allowing it to be destroyed.
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- GeraldExpert Protegethanks for sharing that - I have gotten used to moving the cam around as needed, but it would certainly be a lot easier in testing to just have multiple cams :)
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