Forum Discussion
knup
12 years agoHonored Guest
"Too Many Threads" error in Unity SDK4.0
If I hit play in the editor I get an error pop-up saying "Fatal Error in GC, Too Many Threads" and Unity crashes. Followed some guides on the forum but have not been able to work this out. Any pointers?
5 Replies
Replies have been turned off for this discussion
- AnonymousI was having the same issue with this today. I uninstalled my nvidia drivers , then reinstalled the latest driver version and it stopped the error.
I am using an msi laptop with intergrated graphics and nvidia GTX 765M so hope that helps.
cheers
Matt - knupHonored GuestHey thanks for the tip. Re-installed driver and it works fine now. I'm using the 765M GPU as well.
- AnonymousCool, glad it's working now. Just out of interest as you have the same GPU, have you been able to get direct mode working? Cannot for love or money get it too work on this laptop!
- knupHonored GuestHaven't really experimented with direct mode too much (If we are talking about the rift display mode "Direct HMD access from Apps"). I just launch the "DirectToRift".exe and that works fine with the "Extend Desktop to HMD" mode.
- AnonymousOk cool. That works here but I get judder from all unity builds (looks like it's not running at 75 hrtz) on this laptop but not on my desktop at home :? . Ah well back to more testing..
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 8 years ago