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Anonymous's avatar
Anonymous
8 years ago

Touch Controllers working in editor but not in build

Hi,

Let me explain all the process I've been through.
At first my oculus worked fine in editor but not in build. I tried many ways of building and code on the web until I noticed I was missing OVRPlugin.dll in my build. So I added a dll I found on my computer to the plugin folder and it worked from there.
But I hadn't added the controllers yet. So I installed them on the computer and had fun with the robot. Now I'm stuck with the same problem. At first my controllers wouldn't work in editor. I found a bigger in length OVRPlugin.dll and I added it into the right folder of Unity.

Now I can play with the controllers in the editor but built version still don't detect the controllers. I've been spending a whole 8 hours on this problem and I can't find any solution online.

I need help.

Unity Version : 5.5.2f1
Oculus Version : 1.13.0.362051
Oculus SDK : 1.12.0

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  • Anonymous's avatar
    Anonymous
    It is working fine, I ended up having a bug occuring in the code and it would stop everything from being enabled. I've had some problems but I managed to overcome them all.

    For futur references :
    Not having the OVRPlugin.dll in the final build will cause the oculus to not work.
    Having the most recent OVRPlugin.dll will help regarding the controllers.
    and finally, make sure you have the OVRManager in the scene if you wish to use the buttons from the controllers.