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Fahruz
3 years agoExpert Protege
Tracked keyboard overlay misaligned and not moving with real keyboard
I'm playing around with the Tracked Keyboard example that comes with the SDK and I notice that the 3D model of the keyboard isn't aligned with the physical keyboard (this is very clear when using the key labels view). Furthermore, when moving the physical keyboard, the 3D model doesn't move accordingly and remains still. Is there a particular setting that needs to be enabled to get proper alignment and full tracking beside "tracking enabled" and "remote" in OVRTrackedKeyboard?
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- FahruzExpert Protege
Any updates on this? Is anybody else experiencing those problems with tracked keyboards?
The key texture/shader isn't properly aligned with the keyboard and some key overlays aren't visible.
I'd also like to know how a keyboard connected to the PC can be tracked when running the project from Unity via Quest Link. The only thing I can do is show the keyboard in VR (or the key overlays), but without tracking support. I enabled "remote" in the keyboard query flags and unchecked "connection required", since my keyboard is connected to my PC.
I'm using a Logitech MX Keys keyboard.
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