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seatedmech's avatar
seatedmech
Explorer
9 years ago

Trails rendering at wrong depth?

Ever since upgrading from Mobile SDK 4.6 to Oculus Utilities, my Trail Renderers are behaving strangely.

Instead of the trails being rendered in 3D space (and looking awesome) they now look flat and seem to be rendered at a depth further away than everything else. They also move back and forth as though they're being treated like reflections.

This doesn't happen while using Unity, but it happens while playing the game on my Gear VR.

Anyone have any clue what might be causing this?

6 Replies

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  • There was a problem with line renderer and Unity 5.3, maybe this is related.

    What exact Unity version are you using?
  • 5.3.1p2.

    In the meantime I'm using a particle system to leave trails instead, but I'm sure this must require far higher overhead than using the trail renderer.
  • Thanks for asking. 5.3.1p3 has been tested and should be good.

    5.3.1p4 does have a bunch of bug fixes, but hasn't been tested enough.