Forum Discussion
seatedmech
9 years agoExplorer
Trails rendering at wrong depth?
Ever since upgrading from Mobile SDK 4.6 to Oculus Utilities, my Trail Renderers are behaving strangely.
Instead of the trails being rendered in 3D space (and looking awesome) they now look flat and seem to be rendered at a depth further away than everything else. They also move back and forth as though they're being treated like reflections.
This doesn't happen while using Unity, but it happens while playing the game on my Gear VR.
Anyone have any clue what might be causing this?
Instead of the trails being rendered in 3D space (and looking awesome) they now look flat and seem to be rendered at a depth further away than everything else. They also move back and forth as though they're being treated like reflections.
This doesn't happen while using Unity, but it happens while playing the game on my Gear VR.
Anyone have any clue what might be causing this?
6 Replies
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- cyberealityGrand ChampionThere was a problem with line renderer and Unity 5.3, maybe this is related.
What exact Unity version are you using? - seatedmechExplorer5.3.1p2.
In the meantime I'm using a particle system to leave trails instead, but I'm sure this must require far higher overhead than using the trail renderer. - cyberealityGrand ChampionYes, turns out this is a known issue and is fixed in 5.3.1p4.
- seatedmechExplorerAwesome. Thanks!
- leftlerProtegeIs Unity 5.3.1p2 still the recommended version? That is what you still have listed in viewtopic.php?f=37&t=25882
- cyberealityGrand ChampionThanks for asking. 5.3.1p3 has been tested and should be good.
5.3.1p4 does have a bunch of bug fixes, but hasn't been tested enough.
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