Forum Discussion
prabhukumar.dasari
9 months agoExplorer
UI and Transparent Objects Not Visible in Multiview (Quest 3, URP)
Hi, I’m building a VR project for Quest 3 using Unity URP and facing an issue with rendering modes: Unity: 6000.3.30f1 Render Mode: Multiview (via Meta XR) Graphics API: OpenGLES3 Canvas: World ...
Popsoi
9 months agoExplorer
I have the same problem. If I set MSAA to disabled in URP setting, It will fix for me, but I need MSAA, so I found that if Opaque texture is disabled in URP setting I will see the transparent objects with MSAA, but I have another visual bugs with shaders and RendererFeatures. Right now I try to find some solution how to use MSAA with Multiview and others settings.
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