Forum Discussion
prabhukumar.dasari
5 months agoExplorer
UI and Transparent Objects Not Visible in Multiview (Quest 3, URP)
Hi, I’m building a VR project for Quest 3 using Unity URP and facing an issue with rendering modes: Unity: 6000.3.30f1 Render Mode: Multiview (via Meta XR) Graphics API: OpenGLES3 Canvas: World ...
Popsoi
5 months agoExplorer
Yes, I have some little progress. As I said you can enable MSAA with Multiview and disabled Opaque texture in URP setting. It will resolve problem with transparent, but you still have some issues with UI and shaders that use opaque texture.
I think you can has some renderer feature that doesn't work good with MSAA, that trigger UI rendering issues. Try to remove renderer feature.
If you need to save renderer feature. You can upgrade to Unity 6. I upgraded yesterday for my project to Unity 6 with URP package and it resolved my UI rendering issues. But I still have the problem with shaders that use opaque texture. I am attempting to fix this issue by using shaders that do not rely on the opaque texture.
prabhukumar.dasari
5 months agoExplorer
If I don't keep MSAA the textures like ground and everything looks blurry
- Popsoi5 months agoExplorer
Unfortunately, I did not meet with the problem that some of my textures are blurry if I turn off the MSAA usually the opposite. MSAA can cause some blurry for some objects.
Maybe you have on the camera some another AnitAliasing enabled? FXAA for example.
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