Forum Discussion
FB.dtalker
2 years agoExplorer
Unable to load OVRMrcLib.so
Hello everyone, I've encountered an issue with my project when I'm trying to make my unity game support mixed reality capture. I was able to successfully select my webcam on my desktop and connect o...
- 2 years ago
Hi,
Thanks for your reply!
I was already able to solve the issue! Here is how I solved it (it might help others who are facing the issue) -
1. I removed the "Oculus Integration" from my project
2. Installed the "Meta XR Core SDK"
3. Added following entry to AndroidManifest.xml
<uses-native-library android:name="libOVRMrcLib.oculus.so" android:required="true" />
Thanks π .
arif69eee
2 years agoExplorer
Hi,
Thanks for your reply!
I was already able to solve the issue! Here is how I solved it (it might help others who are facing the issue) -
1. I removed the "Oculus Integration" from my project
2. Installed the "Meta XR Core SDK"
3. Added following entry to AndroidManifest.xml
<uses-native-library android:name="libOVRMrcLib.oculus.so" android:required="true" />
Thanks π .
- FB.dtalker2 years agoExplorer
Hi,
Sorry for my late response.
Thank you very much for your solution!
I accept your solution as the answer for this post, and I think it is the best way to solve the promble!
Thank you!π
- Strongbearceo2 years agoMHCP Member
Hi, how did you remove "Oculus Integration"? I don't see the "remove" button in package manager, there's only "Import" and "Re-Download". The package only appeared in Packages: My Assets. It also appeared as "Oculus Integration (Deprecated)"
arif69eee wrote:Hi,
Thanks for your reply!
I was already able to solve the issue! Here is how I solved it (it might help others who are facing the issue) -
1. I removed the "Oculus Integration" from my project
2. Installed the "Meta XR Core SDK"
3. Added following entry to AndroidManifest.xml
<uses-native-library android:name="libOVRMrcLib.oculus.so" android:required="true" />
Thanks π . - Strongbearceo2 years agoMHCP Member
I couldn't build the project. There were errors as in the screenshot below.
I thought I was missing the libOVRMrcLib.oculus.so, so I tried to pull the file from my Quest Pro, using "adb pull". But it still didn't work. I got this warning: `Plugin 'Assets/Plugins/Android/libs/arm64-v8a/libOVRMrcLib.oculus.so' doesn't have CPU architecture set, since it's a native plugin, valid architecture is required, skipping.`
arif69eee wrote:Hi,
Thanks for your reply!
I was already able to solve the issue! Here is how I solved it (it might help others who are facing the issue) -
1. I removed the "Oculus Integration" from my project
2. Installed the "Meta XR Core SDK"
3. Added following entry to AndroidManifest.xml
<uses-native-library android:name="libOVRMrcLib.oculus.so" android:required="true" />
Thanks π . - mrphilipjoel2 years agoMHCP Member
When I add this line to my androidmanifest, the project won't build anymore. Builds fine without it.
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