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JoeTheWiltshire
5 years agoExplorer
Unity - OVRCameraRig - With "Use Per Eye Cameras" enabled, depth and positional tracking are broken.
Hi all, I have a unity scene with a mixture of regular geometry and background spheres: Left360 and Right360 The geometry is totally normal 3d scene geometry. The background spheres are only seen ...
JoeTheWiltshire
5 years agoExplorer
Managed to get around the problem for my simple stereo360 setup via the attached shader, I think the customEditor doesn't exist which is why it shows the hidden parameters for "3DLayout" and "MirrorOnBack"
- Just to update this with extra info, I think the reason the default pano shader won't show the options for stereo currently is because it doesn't recognise the XR Plugin Management system as a valid stereo setup, only the legacy XR setup in project settings.
- Just to update this with extra info, I think the reason the default pano shader won't show the options for stereo currently is because it doesn't recognise the XR Plugin Management system as a valid stereo setup, only the legacy XR setup in project settings.
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