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Anonymous's avatar
Anonymous
11 years ago

Unity + OR + XBox 360 Controller

Hi everyone.
I'm reading the Best Practices Guide and in the Appendix I it is suggested to use a "familiar controller" to let the player well.. play :D

Since I have already the Wireless Receiver for Windows to use the XBox 360 Controller with some games (as Lunar Flight) I want to understand how difficult it is to implement this in Unity; I mean, what do I have to do to be able to move the character with the controller on my project? The prefab in the OVR package is already "controller-friendly"?

In my specific case, since I am making a small flying game, I was thinking about using the left thumbstick to move forward/backward and left/right rotation, the two triggers to change the altitude (yeah is a helicopter-like flight) and the A key to interact.

Cheers guys :D

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