Forum Discussion
delphinius81
8 years agoRising Star
Unity 2017.1 performance with GearVR
I recently updated to Unity 2017.1.0p5 and am trying to figure out why I'm now seeing a big performance hit. In 5.6, I was seeing a solid ~60 fps in my application's main scene. You are essentially a ...
delphinius81
8 years agoRising Star
After playing around a bunch with turning objects on/off, we determined that Unity 2017 GearVR builds are way more draw call sensitive than 5.6.3 builds. When I disabled enough of the scene's background objects to keep things ~70-80 draw calls max, performance stabilized. We're having our artist do some mesh combination since we are more draw call limited than polycount limited.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 years ago
- 4 months ago
- 5 months ago
- 8 years ago