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MaestroCreation's avatar
MaestroCreation
Honored Guest
8 years ago

[Unity 2017] Back button question

Hello, I received that test result for my app in the Gear VR :
A “back” action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy.
The short-press should provide a custom confirmation dialog which allows the user to exit the app and return to Oculus Home.
There are 2 different interactions a user should be able to do with the back button: a short-press and a long-press.

- The back button short-press should open the "Exit to Oculus Home?" screen, and allow the user to either exit or "Cancel" and return to the app.


- The back button long-press should open the Universal Menu. Closing the Universal Menu should return the user to where they left off within the app.
And on Rift :

The universal menu integration in your functioning as expected. The
intended behaviors include:
1) pressing Oculus Home button should bring
up Universal Menu,
2) pressing the Oculus Home button again should
return to the app experience,
3) re-orientation within Universal Menu
should reorient users in the app experience and
4) exit to home should
bring up a prompt that warns user that he/she is exiting the experience.

Selecting "Reset View" from the Universal Menu doesn't function
properly.


The app doesn't pause when opening the Universal Menu or when removing
the headset.

I used the SampleVR from Unity to handle the input, this is my first app with oculus material so I am kinda discovering everything.

About those back button problem, I honestly have no idea how to solve that...

If someone has a doc about that on unity or with the Oculus SDK for unyti or with the Sample VR where I can find a solution.

Thank you.

Regards

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  • I had the same problem - I found that adding OVRPlatformMenu script to the scene fixed this.