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MaestroCreation
8 years agoHonored Guest
[Unity 2017] Back button question
Hello, I received that test result for my app in the Gear VR :
- The back button short-press should open the "Exit to Oculus Home?" screen, and allow the user to either exit or "Cancel" and return to the app.
- The back button long-press should open the Universal Menu. Closing the Universal Menu should return the user to where they left off within the app.And on Rift :
A “back” action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy.
The short-press should provide a custom confirmation dialog which allows the user to exit the app and return to Oculus Home.
There are 2 different interactions a user should be able to do with the back button: a short-press and a long-press.
- The back button short-press should open the "Exit to Oculus Home?" screen, and allow the user to either exit or "Cancel" and return to the app.
- The back button long-press should open the Universal Menu. Closing the Universal Menu should return the user to where they left off within the app.
The universal menu integration in your functioning as expected. The
intended behaviors include:
intended behaviors include:
1) pressing Oculus Home button should bring
up Universal Menu,
up Universal Menu,
2) pressing the Oculus Home button again should
return to the app experience,
return to the app experience,
3) re-orientation within Universal Menu
should reorient users in the app experience and
should reorient users in the app experience and
4) exit to home should
bring up a prompt that warns user that he/she is exiting the experience.
Selecting "Reset View" from the Universal Menu doesn't function
properly.
The app doesn't pause when opening the Universal Menu or when removing
the headset.
bring up a prompt that warns user that he/she is exiting the experience.
Selecting "Reset View" from the Universal Menu doesn't function
properly.
The app doesn't pause when opening the Universal Menu or when removing
the headset.
I used the SampleVR from Unity to handle the input, this is my first app with oculus material so I am kinda discovering everything.
About those back button problem, I honestly have no idea how to solve that...
If someone has a doc about that on unity or with the Oculus SDK for unyti or with the Sample VR where I can find a solution.
Thank you.
Regards
1 Reply
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- jkafkarisExplorerI had the same problem - I found that adding OVRPlatformMenu script to the scene fixed this.
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