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petergiokaris's avatar
13 years ago

Unity 3.5.7 Integration here!

Hey guys,

It's Pete over at Oculus. A lot of people have been asking about Unity 3.5 support (our official Unity integration is for Unity 4), so I took some time over the weekend to put together an unofficial Unity 3.5 integration package using Unity 3.5.7. Note that this is an unofficial integration sample, but it should let all the Unity 3.5 users get started with the Rift!

There is very little difference in what is offered in the full core Unity 4.x integration. The main change is that we had to remove the Tuscany level because of changes that would have needed to be made to prefabs, materials, scenes (they would have needed to be re-created in Unity 3 because they cannot be brought in from 4).

The primary changes for Unity 3.5.7 vs. Unity 4:

- Removed all references to MSAA rendering (not available in Unity 3.X) in OVRCamera.cs
- Recreated prefabs for OVRPlayerController and OVRCameraController
- Removed Tuscany scene and level, added a quick test level in Unity3.5.7_TestScene unity package
- Removed collision with geometry in OVRCrosshair.cs (Camera.main not resolving properly; collision functionality not required)

To see Tuscany, and to see how the integration works in a more complex scene, we suggest that you download the trial version of Unity 4 Pro and check it out. Then, use the 3.5.7 package we provide and import it into your 3.5.7 project.

Thank you for your support, and we hope that you enjoy using Unity and the Rift to build amazing VR experiences!

Peter

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