Forum Discussion
petergiokaris
13 years agoProtege
Unity 3.5.7 Integration here!
Hey guys, It's Pete over at Oculus. A lot of people have been asking about Unity 3.5 support (our official Unity integration is for Unity 4), so I took some time over the weekend to put together a...
AgentElrond
13 years agoHonored Guest
"peterept" wrote:
Not sure about the restrictions, but I know builds with the Trial version force you to have the Unity logo on start and throughout the experience they have "Trial Version" on the bottom right corner. So not very pretty for distrubion.
Right, my concern is more about the EULA (http://unity3d.com/company/legal/eula):
Conditioned upon your compliance with the terms and conditions of this Agreement and payment of all applicable fees, Unity grants you a non-exclusive, non-transferable license: (i) to install and execute the executable form of the Software, solely for internal use by a single person to develop Licensee Content; and (ii) if you have licensed a version of the Software other than a trial or educational version, to distribute the runtime portion of the Software [etc.]
Also:
If you are using a free, trial or educational version of the Software, you may install the Software on a single computer only. In addition, if you are using an educational version of the Software, your license to use the Software and distribute the runtime portion of the Software in your Licensee Content is limited to educational, non-commercial purposes. If you are using a trial version of the Software, you may not publish or distribute any Licensee Content.
So it still sounds like people might be able to distribute a Unity project or source code, but they couldn't make actual standalone Oculus games/applications for people to download. Any official clarification of this would be welcome. :)
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