Forum Discussion
SiggiG
13 years agoProtege
Unity 3d SDK feedback
Decided to start a thread to post feedback on and discuss the Unity3d SDK. So far so good and it's very easy to import and use :) I've made one small tweak to the default camera script that I foun...
SiggiG
13 years agoProtege
Another wishlist item: A simple static method to check if an Oculus Rift device is connected or not.
The current Unity integration relies on the OVRRift.cs script being in the scene so its Awake() method is called, but we want to spawn different camera prefabs based on the Oculus being connected or not.
Edit: Would it be possible to separate the plugin wrapper into it's own class that is used by the mono behavior?
The current Unity integration relies on the OVRRift.cs script being in the scene so its Awake() method is called, but we want to spawn different camera prefabs based on the Oculus being connected or not.
Edit: Would it be possible to separate the plugin wrapper into it's own class that is used by the mono behavior?
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