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Chaoss
12 years agoExpert Protege
Unity 4.2 stencil buffer = less 'wasted' black space?
Unity 4.2 now allows access to the stencil buffer, and maybe we can have the rift's image go right to the edges (like UDK) rather than having all that wasted space that appears as black bars on either side in the Rift?
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- InscothenExplorerUnless you get real close to the lenses then does it matter if you can't see it?
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