Forum Discussion
antigravity
12 years agoExplorer
Unity 4.2 supports anti-aliasing on render targets
Just noticed in the release notes that the recent Unity 4.2 release finally supports anti-aliasing on render targets! Might be a big quality boost for demos running native resolution.. downloading ...
drash
12 years agoHeroic Explorer
Definitely potentially great news and would love to do some experiments on whether 1280x800 @ 4xMSAA can rival a downscaled 1920x1080, both in performance and visual quality.
However... (and this is speculation based on digging around, so please correct me if I'm wrong), I don't think this will make any difference for existing demos, and not even for demos built with Unity 4.2 if they are still using the Oculus Unity integration for SDK 0.2.3 (the current SDK version as of this post). The logic in the Unity integration that takes advantage of MSAA on render targets seems to be disabled unless you uncomment a #define, and even then it doesn't appear to be complete. Understandably so, since it's hard to code for a feature that isn't even out yet!
Would love to hear an official update from someone at Oculus, or maybe we'll just have to wait for the next SDK release. :)
However... (and this is speculation based on digging around, so please correct me if I'm wrong), I don't think this will make any difference for existing demos, and not even for demos built with Unity 4.2 if they are still using the Oculus Unity integration for SDK 0.2.3 (the current SDK version as of this post). The logic in the Unity integration that takes advantage of MSAA on render targets seems to be disabled unless you uncomment a #define, and even then it doesn't appear to be complete. Understandably so, since it's hard to code for a feature that isn't even out yet!
Would love to hear an official update from someone at Oculus, or maybe we'll just have to wait for the next SDK release. :)
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