Forum Discussion
antigravity
12 years agoExplorer
Unity 4.2 supports anti-aliasing on render targets
Just noticed in the release notes that the recent Unity 4.2 release finally supports anti-aliasing on render targets! Might be a big quality boost for demos running native resolution.. downloading ...
antigravity
12 years agoExplorer
"marcaurelio74" wrote:
Hi,
i'm reading in the release note of the new sdk (Version 0.2.4) that Anti-aliasing (MSAA) of render targets is now available.
My question is :
There is something specific that i have to do in my development for take advantage of this feature or it is an automatic feature that increase the overall graphic quality ?
Thanks
It looks like you have to adjust CameraTextureScale in OVRCamera.cs - Then you get access to MSAA + supersampling
I haven't tried yet but can't wait to run some tests tonight! ..
AG
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