Forum Discussion
bdeschryver
11 years agoExplorer
Unity 4.5.2 or 4.5.3 ?
Hello Unity-Rift developpers, I read in this post (viewtopic.php?f=37&t=13663&p=185269&hilit=unity+4.5.3#p185269) that Vrdaveb recommended not to use the latest unity and stick with 4.5.2. But that...
MichaelSchenck
11 years agoHonored Guest
This would be great to know. Especially if there are issues with particular Unity releases either older or newer than the recommended.
I am currently wrapping up the DK2 release for Lost Loot and also want to know if I should be building with DX11 on in the player settings. Direct Mode doesn't work at all on my system and DX11 builds do odd things like crash or run at 60hz. I do development in extended mode with DX11 off.
It seems like there is a lot of inconsistency out there with Unity builds and people are having to force dx11 or dx9 depending on what works for them and how it was built.
Just one example (search for dx11 in this):
http://www.reddit.com/r/oculus/comments/2fgs9v/what_exactly_does_direct_to_rift_mode_do/
And there is this specific comment:
http://www.reddit.com/r/oculus/comments/2fgs9v/what_exactly_does_direct_to_rift_mode_do/ck9a0bc
It would seem like we should be defaulting one way or the other and all Unity devs doing it consistently.
Drash, it seems Titans works well for many people, any tips on the version of Unity and the DX11 setting? Anything else Unity devs should be doing to make builds consistent for folks?
I am currently wrapping up the DK2 release for Lost Loot and also want to know if I should be building with DX11 on in the player settings. Direct Mode doesn't work at all on my system and DX11 builds do odd things like crash or run at 60hz. I do development in extended mode with DX11 off.
It seems like there is a lot of inconsistency out there with Unity builds and people are having to force dx11 or dx9 depending on what works for them and how it was built.
Just one example (search for dx11 in this):
http://www.reddit.com/r/oculus/comments/2fgs9v/what_exactly_does_direct_to_rift_mode_do/
And there is this specific comment:
http://www.reddit.com/r/oculus/comments/2fgs9v/what_exactly_does_direct_to_rift_mode_do/ck9a0bc
It would seem like we should be defaulting one way or the other and all Unity devs doing it consistently.
Drash, it seems Titans works well for many people, any tips on the version of Unity and the DX11 setting? Anything else Unity devs should be doing to make builds consistent for folks?
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