Forum Discussion
Anonymous
12 years agoUnity 4 Error Help - EntryPointNotFoundException
Hello,
I'm Pierce. I'm currently enrolled in a course at DePaul University where we make VR Games using the Oculus Rift.
We're on the second project now, and I'm having this issue that I cannot seem to solve. Whenever I run the game in the editor, I get these errors.
Screenshot 2014-04-24 11.33.21.png
This EntryPointNotFoundException only occurs on my Macbook Pro laptop, and only occurs on this project. The last project still works, both in Editor and its build. Additionally, other games still work, the Oculus is recognized by the computer and still turns on and renders. This project renders to a black screen however.
I really don't know what this issue is. Originally I also had an issue with a missing DLL error, but I fixed that by adding some files from my last project that still works to the plugin folder.
Has anyone else encountered a problem like this?
I'm Pierce. I'm currently enrolled in a course at DePaul University where we make VR Games using the Oculus Rift.
We're on the second project now, and I'm having this issue that I cannot seem to solve. Whenever I run the game in the editor, I get these errors.
Screenshot 2014-04-24 11.33.21.png
This EntryPointNotFoundException only occurs on my Macbook Pro laptop, and only occurs on this project. The last project still works, both in Editor and its build. Additionally, other games still work, the Oculus is recognized by the computer and still turns on and renders. This project renders to a black screen however.
I really don't know what this issue is. Originally I also had an issue with a missing DLL error, but I fixed that by adding some files from my last project that still works to the plugin folder.
Has anyone else encountered a problem like this?
6 Replies
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- cyberealityGrand ChampionCan you try re-importing the Oculus package? Sometimes that helps.
- mikepinHonored GuestI have the same problem after importing the latest beta into my project. Have tried reimporting with no luck.
Reverting back to my stable project on 0.2.5 works fine.
Any suggestions? - cyberealityGrand ChampionCould be one of 3 things.
1) Wrong 32/64-bit setup.
2) Missing dylib dependencies (unlikely).
3) Wrong folder setup inside Plugins. Ideally all x86_64 plugins will be in an x86_64 folder and so on.
Sounds like we shipped a universal binary, so it should go in the root Plugins folder. - rsteccaHonored GuestAlso, if you have this issue with the DK 2, make sure you correctly replaced the old OculusPlugin.dll with the new one.
- pixelboiHonored GuestAre you on a macbook mate? I have been getting DLL errors in Unity. I did replace the plugins and same deal. Is there a special place they need to be. Just to be sure, the DLLs in question are pulled from importing the UnityIntegration packages correct?
- pixelboiHonored Guest
"pixelboi" wrote:
Are you on a macbook mate? I have been getting DLL errors in Unity. I did replace the plugins and same deal. Is there a special place they need to be. Just to be sure, the DLLs in question are pulled from importing the UnityIntegration packages correct?
Uhm.. Please forgive my lack of attention.. I fixed my problem. I had to redownload the Unity Pro plugins :D
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