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abbykatt's avatar
abbykatt
Honored Guest
10 years ago

Unity 5 & Runtime 0.7 not working?

Hi Peeps,

Since 0.6 of the runtime, I've not been able to get the DK2 to work with Unity 5.
I get the folllowing error message after a reaaaaly long delay with any of the standard samples in the new SDK (i.e. Cubes)

[CAPI] LibOVR module is located at C:\Windows\system32\LibOVRRT64_0_6.dll
Compositor failed to initialize.
Bad config or LibOVR not found. VR disabled.
Unity v5.2.0f2, Oculus Utilities v0.1.0, OVRPlugin v0.1.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:296)
Creating volume controller...
UnityEngine.Debug:Log(Object)
OVRManager:InitVolumeController() (at Assets/OVR/Scripts/OVRManager.cs:402)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:327)


What am I missing? This was all working before and I was using both Unity 4 and 5 with the DK2. Now, since 0.6 it's broken.
I'm using Unity 5.2.0f2 unity pro license.

graphics card is: AMD Radeon R9 200 Series
driver version:15.20.1062.1004-150803a1-187669C
And this is on Windows 7.

It seems a bit weird in the log that it is specifically looking for the 06 version DLL.
Any help appreciated.

Thanks!

10 Replies

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  • When you click PLAY in Unity.
    There is a long delay then the messages shown.

    The unity Server log doesn't even seem to show any sort of connection

    Theres lots of this in it, but nothing else:

    09/02/15 22:29:58: OVR::SensorDevice - Closed '\\?\hid#vid_2833&pid_0021#8&18d7e3fd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
    09/02/15 22:29:58: OVR::Win32::HIDDevice - Closed '\\?\hid#vid_2833&pid_0021#8&18d7e3fd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
    09/02/15 22:29:59: OVR::Win32::HIDDevice - Opened '\\?\hid#vid_2833&pid_0021#8&18d7e3fd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
    Manufacturer:'Oculus VR, Inc.' Product:'Rift DK2' Serial#:'H1DE4CR6N1E23M00K100' Version:'212'


    What's causing these errors in the unity console window:
    LibOVR module is located at C:\Windows\system32\LibOVRRT64_0_6.dll
    Compositor failed to initialize.
    Bad config or LibOVR not found. VR disabled.
  • Sorry, Unity 5.2.0f2 has issues similar to 5.1.3 and is not supported at this time.
  • Sorry, it appears to still be broken with the same MSAA and Linear Lighting issues that 5.1.2p3-5.1.3p1 had.
  • Ok, thanks vrdaveb.

    MSAA was already off, I switched from Linear to Gamma and was able to run the game. The weird thing is, when I switched back to Linear, it still worked. But at this point I was too frustrated with the instability and reverted to Unity 5.1.3p2.
  • Hi all, im running (without any problem) program with unity 5.2 and oculus runtime .7
    i got this message when i play scene :

    [CAPI] LibOVR module is located at C:\Windows\SYSTEM32\LibOVRRT64_0_6.dll

    I would expect that unity would load _0_7, that is present in same folder, ins't ir right ?

    i tried to remove _0_6 and if i restart unity Oculus is not called at all, it measn somewhere unity is told to look for 6 and not for 7, why ?

    Thanks u all in advance.
  • I don't think that message should cause any issue assuming everything else is working.
  • Well it's working as i said a t the beginning.
    For sure it means unity is not using version .7, or at least not directly, i can imagine .6 is then accessing .7 cos it's a beta.

    Anyway it works only with Lib .6 placed in system32 folder.