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abbykatt
10 years agoHonored Guest
Unity 5 & Runtime 0.7 not working?
Hi Peeps,
Since 0.6 of the runtime, I've not been able to get the DK2 to work with Unity 5.
I get the folllowing error message after a reaaaaly long delay with any of the standard samples in the new SDK (i.e. Cubes)
[CAPI] LibOVR module is located at C:\Windows\system32\LibOVRRT64_0_6.dll
Compositor failed to initialize.
Bad config or LibOVR not found. VR disabled.
Unity v5.2.0f2, Oculus Utilities v0.1.0, OVRPlugin v0.1.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:296)
Creating volume controller...
UnityEngine.Debug:Log(Object)
OVRManager:InitVolumeController() (at Assets/OVR/Scripts/OVRManager.cs:402)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:327)
What am I missing? This was all working before and I was using both Unity 4 and 5 with the DK2. Now, since 0.6 it's broken.
I'm using Unity 5.2.0f2 unity pro license.
graphics card is: AMD Radeon R9 200 Series
driver version:15.20.1062.1004-150803a1-187669C
And this is on Windows 7.
It seems a bit weird in the log that it is specifically looking for the 06 version DLL.
Any help appreciated.
Thanks!
Since 0.6 of the runtime, I've not been able to get the DK2 to work with Unity 5.
I get the folllowing error message after a reaaaaly long delay with any of the standard samples in the new SDK (i.e. Cubes)
[CAPI] LibOVR module is located at C:\Windows\system32\LibOVRRT64_0_6.dll
Compositor failed to initialize.
Bad config or LibOVR not found. VR disabled.
Unity v5.2.0f2, Oculus Utilities v0.1.0, OVRPlugin v0.1.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:296)
Creating volume controller...
UnityEngine.Debug:Log(Object)
OVRManager:InitVolumeController() (at Assets/OVR/Scripts/OVRManager.cs:402)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:327)
What am I missing? This was all working before and I was using both Unity 4 and 5 with the DK2. Now, since 0.6 it's broken.
I'm using Unity 5.2.0f2 unity pro license.
graphics card is: AMD Radeon R9 200 Series
driver version:15.20.1062.1004-150803a1-187669C
And this is on Windows 7.
It seems a bit weird in the log that it is specifically looking for the 06 version DLL.
Any help appreciated.
Thanks!
10 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionWhat are you doing exactly before the delay happens and a delay to what?
Can you provide these logs? viewtopic.php?f=34&t=23521 - abbykattHonored GuestWhen you click PLAY in Unity.
There is a long delay then the messages shown.
The unity Server log doesn't even seem to show any sort of connection
Theres lots of this in it, but nothing else:
09/02/15 22:29:58: OVR::SensorDevice - Closed '\\?\hid#vid_2833&pid_0021#8&18d7e3fd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
09/02/15 22:29:58: OVR::Win32::HIDDevice - Closed '\\?\hid#vid_2833&pid_0021#8&18d7e3fd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
09/02/15 22:29:59: OVR::Win32::HIDDevice - Opened '\\?\hid#vid_2833&pid_0021#8&18d7e3fd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}'
Manufacturer:'Oculus VR, Inc.' Product:'Rift DK2' Serial#:'H1DE4CR6N1E23M00K100' Version:'212'
What's causing these errors in the unity console window:
LibOVR module is located at C:\Windows\system32\LibOVRRT64_0_6.dll
Compositor failed to initialize.
Bad config or LibOVR not found. VR disabled. - vrdavebOculus StaffSorry, Unity 5.2.0f2 has issues similar to 5.1.3 and is not supported at this time.
- DarthDisembowelProtege@vrdaveb : What about 5.2.0f3?
- vrdavebOculus StaffSorry, it appears to still be broken with the same MSAA and Linear Lighting issues that 5.1.2p3-5.1.3p1 had.
- DarthDisembowelProtegeOk, thanks vrdaveb.
MSAA was already off, I switched from Linear to Gamma and was able to run the game. The weird thing is, when I switched back to Linear, it still worked. But at this point I was too frustrated with the instability and reverted to Unity 5.1.3p2. - mirkoBCAAHonored GuestHi all, im running (without any problem) program with unity 5.2 and oculus runtime .7
i got this message when i play scene :
[CAPI] LibOVR module is located at C:\Windows\SYSTEM32\LibOVRRT64_0_6.dll
I would expect that unity would load _0_7, that is present in same folder, ins't ir right ?
i tried to remove _0_6 and if i restart unity Oculus is not called at all, it measn somewhere unity is told to look for 6 and not for 7, why ?
Thanks u all in advance. - cyberealityGrand ChampionI don't think that message should cause any issue assuming everything else is working.
- mirkoBCAAHonored GuestWell it's working as i said a t the beginning.
For sure it means unity is not using version .7, or at least not directly, i can imagine .6 is then accessing .7 cos it's a beta.
Anyway it works only with Lib .6 placed in system32 folder. - cyberealityGrand ChampionThat's correct. Unity has not been updated to use the 0.7 SDK yet.
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