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zylick
11 years agoStart Partner
Unity 5.1.1 not autogenerating plugin's folder
Not sure if this is happening for everyone, but whoever reads this, if they would so kindly follow along with me here to confirm if this is an issue or not:
I go to make a new project, name it, select a save location, set the setting to 3D and create the project.
After it is created I create three new folders in assets ( prefabs, scripts, scenes ) Save the project save the current scene.
I go into build settings and change it to android and click the VR supported checkbox.
I save the project and the scene.
I exit Unity3D.
I navigate to the folder that I saved the project to and there is no assets/plugins folder. Where did it go? How do I make it come back?
I go to make a new project, name it, select a save location, set the setting to 3D and create the project.
After it is created I create three new folders in assets ( prefabs, scripts, scenes ) Save the project save the current scene.
I go into build settings and change it to android and click the VR supported checkbox.
I save the project and the scene.
I exit Unity3D.
I navigate to the folder that I saved the project to and there is no assets/plugins folder. Where did it go? How do I make it come back?
7 Replies
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- AnonymousSeems you have to manually create it now.
- zylickStart Partner
"scottsquires" wrote:
Seems you have to manually create it now.
??? Did you find something link or post that makes you believe that to be true? - cyberealityGrand ChampionYes, you create it yourself according to this;
https://answers.oculus.com/questions/48 ... the-a.html - zylickStart Partner
"cybereality" wrote:
Yes, you create it yourself according to this;
https://answers.oculus.com/questions/48 ... the-a.html
I tried doing this tonight and it still didn't work. I mean the application did not even go into VR mode when I tried plugging the phone in.
I was using Java Android revision 24.1.2
Unity 5.1.1f1
No Oculus Mobile SDK was loaded into the project.
After loading the Oculus Mobile SDK into the project the app compiled and showed that it was for GearVR however it only rendered one eye. The left eye. It did not seem to matter how I set it up.
I am testing updating to Java Android revision 24.3.3 to see if that helps. - AnonymousBump to Unity 5.1.1p3
- cyberealityGrand ChampionCan you check logcat to maybe try to see what the error is (if any)?
- zylickStart Partner
"cybereality" wrote:
Can you check logcat to maybe try to see what the error is (if any)?
I did a video if you want to watch it to see what is happening?
https://www.livecoding.tv/video/verifyi ... unity3d-5/
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