Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
phileday's avatar
phileday
Member
11 years ago

Unity 5.1 culling per camera

I'm throwing this out there before I upgrade.

I create a video player (whirligig) and as part of the player you can play back 3d video content. I've heard that the Unity built in support only uses one camera. How do you cull for the left and right cameras if you only have one accessible?

Plus should I be be posting about Unity's integration here? Are Unity and the Oculus SDK a combined effort or running separately?

Good to hear that Unity has direct support though. Anything that makes the process easier the better.

4 Replies

Replies have been turned off for this discussion
  • So you do need the Oculus runtime installed (at least 0.6.x for Unity 5.1 built-in support) but you can continue to use the Oculus integration files if necessary (just make sure you DO NOT check "Virtual Reality Supported" if you want to use the manual integration).

    I can check on your culling question, give a moment.
  • Thanks, on another note. Does the built in support, support multiple platforms for example osx?
  • Shozen's avatar
    Shozen
    Honored Guest
    Got the same problem, has this been answered? or have you found a workaround?  I was trying this guy's method and it didnt seem like a problem for him at the time. 
  • Unity's built-in VR works on all Rift versions on Windows and all Gear VR-capable phones on Android. On OSX, it only supports DK2 and earlier and there are known issues with judder and tearing.