Forum Discussion
Jay7
11 years agoHonored Guest
Unity 5.1 Guides
Hello.
1) Where can i find instructions about start developing on Unity 5.1 for Occulus?
I have experience working with Unity Editor, but not with Oculus.
I know that 5.1 developing different from 4.x cuz first-party support VR now in Unity so need new starting guide.
2) I have project build in 5.1 with "Virtual Reality Supported" and "-vrmode oculus" run argument, but with 2 problems:
long latency from move mouse to move camera (simple scene with 1 terrain and 1 1st look actor, i7, GTX 670)
general non stereoscopic look (i want preview oculus look, but cant find how to)
I haven't oculus device right now, but i want begin develop befor buy it.
Please help advice.
1) Where can i find instructions about start developing on Unity 5.1 for Occulus?
I have experience working with Unity Editor, but not with Oculus.
I know that 5.1 developing different from 4.x cuz first-party support VR now in Unity so need new starting guide.
2) I have project build in 5.1 with "Virtual Reality Supported" and "-vrmode oculus" run argument, but with 2 problems:
long latency from move mouse to move camera (simple scene with 1 terrain and 1 1st look actor, i7, GTX 670)
general non stereoscopic look (i want preview oculus look, but cant find how to)
I haven't oculus device right now, but i want begin develop befor buy it.
Please help advice.
2 Replies
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- pittsburghjoeProtegehttps://www.youtube.com/watch?v=Pdnik0g ... yezaIeP02A
- cyberealityGrand ChampionWith the first-party integration, all you should have to do is select "Virtual Reality Supported". You should not need to use the -vrmode parameter. In the editor, just pressing Play, it should show up on the Rift. If you use first-party support, then you should not import the Oculus integration.
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