Forum Discussion
kleetMT
11 years agoHonored Guest
Unity 5.1 tracks head but doesn't render
Hello. I just got tossed a DK2 today and was asked to integrate it into a project. The tracking works fine, there are no errors, but it does not display on device like some of the app I have tried. I have tried just building the OVR includes scenes with the same head tracking and no rendering results.
I tried a few different apps after the Show Demo Scene didn't work, and they worked fine.
I am using Unity 5.1.2f1 Free with Oculus Utilities for Unity V0.1.0. The Graphics APIs are only Direct3D11 and Virtual Reality Support is on.
My dev PC is an Asus gaming laptop with a Geforce 670m. There is no other graphic card such as an Intel HD.
I tried a few different apps after the Show Demo Scene didn't work, and they worked fine.
I am using Unity 5.1.2f1 Free with Oculus Utilities for Unity V0.1.0. The Graphics APIs are only Direct3D11 and Virtual Reality Support is on.
My dev PC is an Asus gaming laptop with a Geforce 670m. There is no other graphic card such as an Intel HD.
2 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionVery sorry but your video card is not supported. It uses the Fermi architecture and Kepler (or newer) is required. Laptops, especially with Optimus, also don't work very well or at all. Sorry.
- kleetMTHonored GuestAh thank you for your help. I thought the 670M would be okay, but yeah, turns out turns out it is a fermi card. Yet the 660M is Kepler haha
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 5 months ago
- 2 years ago
- 3 years ago