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OllyR-EG
9 years agoHonored Guest
Unity 5.6.0f3 - Crash in Rift build at startup
Hi,
I recently updated to Unity 5.6.0f3, and now our Rift app crashes on startup with this callstack:
Is this a known problem, or any fix/workaround?
Thanks,
Olly
I recently updated to Unity 5.6.0f3, and now our Rift app crashes on startup with this callstack:
I went back to Unity 5.6.0f1, rebuilt, and everything works fine.0x00007FF7839F23A4 (App)CameraStackRenderingState::CalculateStereoCameraTargetType 0x00007FF783A07D2E (App)CameraStackRenderingState::BeginRenderingStack 0x00007FF783A446CB (App)RenderManager::RenderCameras 0x00007FF784062E42 (App)PlayerRender 0x00007FF784062EFD (App)`InitPlayerLoopCallbacks'::`28'::PostLateUpdateFinishFrameRenderingstruct::Forward 0x00007FF783D055C3 (App)PlayerLoop 0x00007FF78389B56B (App)PerformMainLoop 0x00007FF78389B75A (App)MainMessageLoop 0x00007FF7838AF029 (App)PlayerWinMain 0x00007FF784249C6C (App)__tmainCRTStartup 0x00007FF922818364 (KERNEL32) BaseThreadInitThunk0x00007FF9235670D1 (ntdll) RtlUserThreadStart
Is this a known problem, or any fix/workaround?
Thanks,
Olly
1 Reply
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- rhoxExplorerHi Olly,
I had the same issue on 5.6.0f3. I don't have 5.6.0f1 to test, but I managed to find a workaround here.
In short: it seems that when the HMD is not actually on the head, and there's no other camera active, it crashes.
I added an extra camera to my scene, and set it's depth to lower than any I use and it prevents my build from crashing.
Hope this helps!
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