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bilago
Honored Guest
11 years ago

Unity 5 Beta 18 Performance issues?

Without going into too much detail, a colleague and I are developing using Unity 5 beta 18.

He's running a non-gaming laptop running win 8.1 with integrated graphics + i7 @ 2.7ghz

and I'm running 2x 970's and an AMD FX 6200 6 core OC @ 4.13GHZ on Win 7 x64

When we test our level0 scene, he has FPS shooting to 130+ , while my FPS is between 30-55 FPS. My CPU and GPU are both running well under 100%

I've tried

disabling SLI
dedicating a graphics card to PhysX
Updated Geforce Drivers/reverted drivers
Overclocked my Video cards with Afterburner

Nvidia Control Panel:
Turned off Vsync
Put VR Pre Rendered frames to 4 ( I know that adds latency but it should increase fps...)

Set Game Quality to Lowest

Is there anyone else with a powerful rig that is developing on Unity 5 with performance issues? Please note, I can play all your Unity demos at a fluid 75FPS no problem.

2 Replies

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  • How runneth the game without using the Rift?
    Does it seem stable and usable without the Oculus stuff gummin' up the works?
    Unity 4.xxxx is bad enough with all the oculus overhead, but whether 5 will be usable?
    Who knows if and for how long?

    I am beginning to pity the poor folk at Unity. This Oculus integration must be causing them grief as well.
  • "bilago" wrote:
    Without going into too much detail, a colleague and I are developing using Unity 5 beta 18.

    He's running a non-gaming laptop running win 8.1 with integrated graphics + i7 @ 2.7ghz

    and I'm running 2x 970's and an AMD FX 6200 6 core OC @ 4.13GHZ on Win 7 x64

    When we test our level0 scene, he has FPS shooting to 130+ , while my FPS is between 30-55 FPS. My CPU and GPU are both running well under 100%

    I've tried

    disabling SLI
    dedicating a graphics card to PhysX
    Updated Geforce Drivers/reverted drivers
    Overclocked my Video cards with Afterburner

    Nvidia Control Panel:
    Turned off Vsync
    Put VR Pre Rendered frames to 4 ( I know that adds latency but it should increase fps...)

    Set Game Quality to Lowest

    Is there anyone else with a powerful rig that is developing on Unity 5 with performance issues? Please note, I can play all your Unity demos at a fluid 75FPS no problem.


    Hi bilago, i am currently running Unity 5 beta 18 and i don't have any issues whether i play my game in the rift or outside the rift! i have heard somewhere on the web that geforce 970's ain't that reliable and therefore not too good to use with demanding 3d game, however i honestly don't know if this is true or not because i use a single 980!