Forum Discussion
motorsep
10 years agoMember
Unity 5: shadowing dynamic objects with lightmaps ?
If you modded Quake (1,2,3), you would probably remember that baking lightmaps also baked lighting into 3D lightgrid, which lit/shadowed dynamic objects. It wasn't perfect, but it was quite decent, au...
owenwp
10 years agoExpert Protege
None that I have used. There are two approaches I usually take: either use select all -> duplicate repeatedly to build up a large selection, or add light probe groups to all of my static object prefabs with probes placed all around the object. If you take the latter approach and your game is such that you reuse objects a lot, it gives you guaranteed coverage near most of your occluding geometry without a lot of work, and fewer probes in open spaces where they dont matter.
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