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mouse_bear
7 years agoRetired Support
Unity Alert: Issues with older Unity 2018.3 versions and Oculus Integration (01/22/19)
Update 01/31/19: v1.34 of our integration has been released. We highly encourage developers who are using v1.32 of our integration to upgrade to v1.34. Developers using previous Unity 2018.3 versions, we also encourage you to upgrade to Unity 2018.3.3f1 immediately due to compatibility issues. You can read more about this here.
Update 01/22/19: New workaround steps added
The Oculus Unity Integration is currently incompatible with versions of Unity 2018.3 prior to 2018.3.3f1. At this time, we encourage you to upgrade to Unity 2018.3.3f1 immediately. Here are the previously recommended workaround steps for those who were on Unity 2018.3 prior to 2018.3.3f1 (as detailed from this post):
Update 01/22/19: New workaround steps added
The Oculus Unity Integration is currently incompatible with versions of Unity 2018.3 prior to 2018.3.3f1. At this time, we encourage you to upgrade to Unity 2018.3.3f1 immediately. Here are the previously recommended workaround steps for those who were on Unity 2018.3 prior to 2018.3.3f1 (as detailed from this post):
- Follow the steps on Importing the Oculus Utilities Package (https://developer.oculus.com/documentation/unity/latest/concepts/unity-import/) to remove the existing Oculus Integration package.
- Open your project and navigate to the Package Manager (Windows / Package Manager). Then install the Oculus (Standalone) package (it will be an older version #, probably 1.29.0). Do NOT install the Oculus (Android) package.
- Open the Asset Store tab and import the Oculus Integration, now 1.32.1.
10 Replies
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- xingyun415Honored GuestAfter add the latest Oculus package(Version_1.32) to my project by Unity (Version_2017.4) , Why I can't open it on next time ?
- nat42ExplorerAny update on this? I saw a suggestion on the Unity forums to work around the issue I think is described here by setting the Import Settings on the Android library/".so" file from the project's assets to be only included on Android.
- citron4000ExplorerAny update on this? Do we have any visibility on when this will be fixed and we can upgrade to 2018.3?
- mouse_bearRetired SupportHello everyone, this issue requires Unity's involvement and as such, we will update you all once there is progress on their end. For the time being, we encourage avoiding the update to 2018.3 entirely until the issue is resolved, or following the new workaround steps (updated today 01/22) in my original post above.
- georgehito_irisHonored Guest@NinjaGaijin Just curious, when you mention 'incompatible', which specific issues are you referencing?
- mouse_bearRetired Support@georgehito_iris There are various issues at the moment, but the largest one is an incompatibility with the Oculus Integration package in the Unity Asset Store (usually updated to the latest version) and the included Oculus packages in the new Unity Package Manager (which are not always updated to the latest version).
- Thomas-gogoHonored Guest
NinjaGaijin said:
@georgehito_iris There are various issues at the moment, but the largest one is an incompatibility with the Oculus Integration package in the Unity Asset Store (usually updated to the latest version) and the included Oculus packages in the new Unity Package Manager (which are not always updated to the latest version).
Is the full list of issues described anywhere?
We're currently using 2018.3; we've resolved the package conflicts for our own use cases and the integration seems to working fine. Can we safely stay on 2018.3, or are there other known issues with the integration we might not be seeing that would force us to revert to 2018.2? - BigDaddioProtege
Thomas-gogo said:
NinjaGaijin said:
@georgehito_iris There are various issues at the moment, but the largest one is an incompatibility with the Oculus Integration package in the Unity Asset Store (usually updated to the latest version) and the included Oculus packages in the new Unity Package Manager (which are not always updated to the latest version).
Is the full list of issues described anywhere?
We're currently using 2018.3; we've resolved the package conflicts for our own use cases and the integration seems to working fine. Can we safely stay on 2018.3, or are there other known issues with the integration we might not be seeing that would force us to revert to 2018.2?
I have not found any other issues other than the standard Unity flakiness. - mouse_bearRetired SupportVersion 1.34 of our integration has been released. We highly encourage developers who are using v1.32 of our integration to upgrade to v1.34. Developers using previous Unity 2018.3 versions, we also encourage you to upgrade to Unity 2018.3.3f1 immediately due to compatibility issues.
You can read more about this here: https://forums.oculusvr.com/developer/discussion/73172/oculus-integration-for-unity-v1-34-01-31-19 - Anonymous
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