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ChrisEL
7 years agoExplorer
Unity Android Manifest Problem
Hello
When i build my app in Unity for Oculus Go i get the following message:
kind regards
chris
When i build my app in Unity for Oculus Go i get the following message:
No activity found in the manifest with action MAIN and category LAUNCHER.
Your application may not start correctly.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and when i open the app on my GO, it starts but freeze on the first frame...
i use unity 2018.2.4f and oculus utilities 1.28
yes i use google and tryed all things out that i found but nothing helps...
my automatic generatet manifest
and when i open the app on my GO, it starts but freeze on the first frame...
i use unity 2018.2.4f and oculus utilities 1.28
yes i use google and tryed all things out that i found but nothing helps...
my automatic generatet manifest
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:installLocation="auto">
<application
android:allowBackup="false">
<activity
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode"
android:launchMode="singleTask"
android:name="com.unity3d.player.UnityPlayerActivity"
android:excludeFromRecents="true">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.INFO"/>
</intent-filter>
</activity>
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
</application>
</manifest>
older projects with that manifest worked perfectly
kind regards
chris
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