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marko_kovacic
8 years agoHonored Guest
Unity AntiAliasing on GearVR failing on canvas images (5.6.0f3)
Hey guys
I have the worst result for images on canvas while having 2x AA enabled.
3d models look fine, jagged but fine compared to edges of canvas
images. Edges are showing waves of aliasing problems with them
flickering as you move your head slightly. Any ideas on why this would
be happening? All textures are ASTC (6x6) as recommended. I don't mind jagged edges at all, just the very noticeable flickering of it.
I have the worst result for images on canvas while having 2x AA enabled.
3d models look fine, jagged but fine compared to edges of canvas
images. Edges are showing waves of aliasing problems with them
flickering as you move your head slightly. Any ideas on why this would
be happening? All textures are ASTC (6x6) as recommended. I don't mind jagged edges at all, just the very noticeable flickering of it.
2 Replies
Replies have been turned off for this discussion
- vrdavebOculus StaffOn many GPUs, MSAA only affects a triangle's edge and not its interior. Try using different filtering, such as trilinear or anisotropic. You can set it globally in quality settings or per-texture on a texture's import settings.
- marko_kovacicHonored GuestThe
problem was downscaling (from larger texture size). After turning on
mipmaps, it looks ok. Usually you don't turn it on for 2D, but for VR
images are in world canvas.
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