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natalievfx's avatar
natalievfx
Honored Guest
12 years ago

Unity Asset Pack Demos







https://docs.google.com/file/d/0B774XASSKzWLZmxObE93S251V2s/edit?usp=sharing

https://docs.google.com/file/d/0B774XASSKzWLYnVoN0ViOVZMZWc/edit?usp=sharing

https://docs.google.com/file/d/0B774XASSKzWLY2dtVVBuMG1RcEU/edit?usp=sharing

https://docs.google.com/file/d/0B774XASSKzWLcUZCRmlYcThVU00/edit?usp=sharing

https://docs.google.com/file/d/0B774XASSKzWLd3l5Q0FWRmxWa3c/edit?usp=sharing

Hey everyone I just wanted to share some of my Unity Integration tests. These are demo scenes from various asset packs from the Unity Asset Store. All I did was place the OVR player controller somewhere in the scene. Then I modified the sky to use the sky from the Tuscany Demo because the normal skybox is not 3D. After that I played around with some lens effects to add bloom, glare, color correction, etc. If you want to make adjustment while you are playing just refer to the Unity Integration doc. Below is a quick rundown of some of the basic controls. I hope you guys like them. Thanks.

-Natalie

W or Up arrow Move player forward
A or Left arrow Strafe player left
S or Down arrow Move player back
D or Right arrow Strafe player right
Left Shift When held down, player will run
Q and E Rotate player left / right
Right Shift Toggles scene slection (Up and Down arrow will scroll through scenes)
Return If scene selection is up, will load currently selected scene
C Toggle mouse cursor on / o
P Toggle prediction mode on / o
B Reset orientation of tracker
Spacebar Toggle con guration menu
, and . Decrement / Increment prediction amount (in milliseconds)
[ and ] Decrement / Increment vertical eld of view (FOV) (in degrees)
- and = Decrement / Increment interpuillary distance (IPD) (in millimeters)
1 and 2 Decrement / Increment distortion constant 1 (K1)
3 and 4 Decrement / Increment distortion constant 2 (K2)
5 and 6 Decrement / Increment player height (in meters)
7 and 8 Decrement / Increment player movement speed multiplier
9 and 0 Decrement / Increment player rotation speed multiplier
Tab Holding down Tab and pressing F3 - F5 will save a snapshot of current con guration
F2 Reset to default con guration
F3 F4 F5 Recall saved con guration snapshot
F11 Toggle between full-screen and windowed mode
Esc Quit application

10 Replies

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  • drash's avatar
    drash
    Heroic Explorer
    Wow! This is truly great, thank you for doing this! I've never seen most of these before, so they have been added to my burgeoning list of awesome Rift demos to try (no Rift yet). :) I like how slow you made the walking speed.
  • dbuck's avatar
    dbuck
    Honored Guest
    interesting, which packages does each demo correspond to? also, walkingspeed++ for the outdoor ones!
  • Wow, that modern ruins demo freaked me out. I had a very disturbing presence of nuclear destruction while going up and looking inside the car, then that giant hole in the brick wall. That's something we simply aren't exposed to in real life. I kept thinking a nuke or something bad was going to come any second while playing this, it's very convincing and quite the terrifying experience.

    Just make it night time now and throw in a terminator which chases after you (climatic music play in the background). That would just do it for most people. If you let it catch you, it would then grab hold of you, stare you right in the face and the screen could fade to black while pure screaming commenced. This would be more terrifying than any of those films put together.
  • Hey, natalievfx, total sidenote but what do you think of the BIG Environment asset pack? I was just thinking about buying the BEP2.
  • "sorensilk" wrote:
    Hey, natalievfx, total sidenote but what do you think of the BIG Environment asset pack? I was just thinking about buying the BEP2.


    Both one and two are awesome, but make sure you aren't going for a hyper-realistic look as some of the textures are a tiny bit cartoony. The packs are great though, tons of models, good examples, etc.
  • Gerald's avatar
    Gerald
    Expert Protege
    WOW .... cooool!! Thank you so much for that. I can't wait to see which of those I need :)
  • "spire8989" wrote:
    Both one and two are awesome, but make sure you aren't going for a hyper-realistic look as some of the textures are a tiny bit cartoony. The packs are great though, tons of models, good examples, etc.


    Thanks, spire. Exactly what I was hoping.
  • Thanks for the previews! I am already using more than one of these environments in my Unity/Rift game which is getting past the prototype stage. I built my own HMD as very soon I will get my RIFT shipped for testing and development! :D

    I could not wait to start developing for the RIFT to arrive which is why I built my own HMD. You have done a nice job with these demos. As you may be already aware you need to make shader and water modifications to keep the frame rate up inside a RIFT game.

    Also there are ways to customize the Skybox so you don't get that 2D look. I'm getting ready to release my 1st level as a RIFT demo very soon. I just want to test and tweak it on the real RIFT first of course.

    Will keep you posted when it goes up!

    Wade Watts - Gregarious Simulation Systems