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aboutBlank0
6 years agoHonored Guest
Unity Controller position incorrect when not in origin(Rift S).
Hey,
I have simple script which instantiates a cube at the controller's position/rotation. This seems to be working fine at Origin, however, if I were to move my character (using OVRCharacterController), the cube would still instantiate relative to its position in the origin. Is there a simple way around this or do I need some sort of offset?
Thanks
I have simple script which instantiates a cube at the controller's position/rotation. This seems to be working fine at Origin, however, if I were to move my character (using OVRCharacterController), the cube would still instantiate relative to its position in the origin. Is there a simple way around this or do I need some sort of offset?
Thanks
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