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Khepri-Thoth
5 years agoHonored Guest
Unity Environment and Oculus Quest 2
Hi there, with V2, can I play my scene immediately to the headset without having to build-deploy each time to the headset? I see this is possible with the windows Rift version (V1?)....Shouldn't this be possible with V2 as well?
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- Khepri-ThothHonored GuestI've gotta be close now. I got everything working from PC to the Oculus Quest 2... When I click 'Play' in the Unity edit, it still doesn't stream over...Closest I found is here:1) Have the Oculus Software on the Quest updated to the latest.
2) Install the latest Oculus desktop software and have that updated to the latest.
3) Install the latest version of Unity (I did not install the Beta).
4) Create a new 3D project - not HDRP or LWRP/URP.
5) Go to Build settings, enable Android with the ASTC texture compression.
6) Go to Player Settings > Other, enable Android KitKat 4.4, remove Vulkan under rendering.
7)Go to Player Settings > XR, enable Oculus.
8) Install 'Oculus Desktop' from the Package Manager if you want to run the scene when you press the Play Button.
9) Plug in the Quest via USB, put on the Quest and accept the Link Beta
popup (you should see the Rift home-room, not Quest's), press the Play
button in Unity, put your Quest back on and it should all work.
10) That's it!!
If you're getting a warning
in the Oculus Desktop software that "A Quest software update is
required for Oculus Link (Beta). Install the update from the About
section of Settings in your headset." and you CAN'T
update your Quest because it's already at the latest version, you need
to go into the Oculus Desktop app: 'Settings > Beta' and TURN OFF the Public Test Channel. That should fix your problem.
Happy Questing!
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