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Boff
12 years agoExplorer
Unity Integration with DK2 SDK
I saw mention of improved Unity integration with the new SDK (which I'm guessing won't ship until DK2).
Can anyone provide more info on what's new/improved?
Can anyone provide more info on what's new/improved?
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- raidho36ExplorerIt's not out yet.
- LaneHonored Guest
"raidho36" wrote:
It's not out yet.
Thank you, captain obvious. - BoffExplorerYeah I meant someone from Oculus.
- virrorExplorerYou just have to wait until its out since they will probably keep working on it until they release it.
- owenwpExpert ProtegeA lot of it has to do with the kind of latency mitigation techniques Carmack was talking about a while ago, like pixel reprojection and beam chasing. They only talked in terms of stuff they have been trying to do, so its not certain exactly how this will be implemented. Also their intent is to hide these details from the application by simply providing a replacement for the direct3d "present" call that handles everything from distortion to display timing.
This stuff only works if its done on the engine side though, and Unity has done none of that so far so I wouldn't hold my breath for them to integrate it. It was also my understanding that the existing APIs will still exist in case you can't use the new one. - drashHeroic Explorer
"Boff" wrote:
I saw mention of improved Unity integration with the new SDK (which I'm guessing won't ship until DK2).
No idea what's actually in the SDK other than support for the DK2 (and better future-proofing for other HMDs), but I think I heard that this new SDK will be released quite soon, in a matter of weeks. Hopefully, this will give everyone time to bring their projects up to date before the DK2 itself actually ships. - owenwpExpert ProtegeOh, also they will finally be moving to a driver-interface model so that it won't be necessary to link new code into your projects every time they update something, and multiple apps can get sensor data at once. That at least we can all benefit from right away.
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