Forum Discussion
ShardNZL
7 years agoExplorer
Unity Linear Fog on Mobile
Hi all :-) Have tried just about everything I can think of to get
Unity's default linear fog (or exp) to work in my scenes on the Oculus GO.
Unity's default linear fog (or exp) to work in my scenes on the Oculus GO.
Some
people say that it works, others that it doesn't. Any clues on what I could be
doing wrong or have missed - an export setting perhaps or maybe something not added to the
camera/cameras?
people say that it works, others that it doesn't. Any clues on what I could be
doing wrong or have missed - an export setting perhaps or maybe something not added to the
camera/cameras?
Forward rendering camera, perspective, single pass.
Any help greatly appreciated :-)
EDIT: RESOLVED
Turned out to be an additive issue in that if scenes are loaded additively and the original scene didn't have fog enabled then the new scene's fog settings aren't applied cause it's assumed you don't want them. :-)
Replies have been turned off for this discussion
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 7 months ago
- 9 months ago