Forum Discussion
rmukalian
10 years agoExplorer
Unity Mobile v0.6.0.1 vs Integration
I'm a little confused on which I should be using at this point. To start, i'm developing something that targets both desktop OR and the GearVR (Not necessarily for distribution in the marketplace how...
morte111
10 years agoExplorer
Just thought I'd mention - I get matching symptoms inside Unity Editor,
however they only occur when checking Console & attempting to run in-editor.
When I build to Android and deploy, the VR scene works fine on my Oculus Gear S6.
I have Unity v5.1.2f1, and Gear VR S6.
I created a default scene with native camera, directional light, skybox,
I added a single quad and material/textured it.
I did not add any OVR/Plugin packages for Oculus Unity Integration 0601 or Oculus Unity Utilities 0.1.0beta
I set platform to Android, copied my Oculussig file into
Assets\Plugins\Android\Assets
I enabled "Virtual Reality Supported" in Android platform Player Settings... Other Settings.
I clicked build, copied the apk to S6, installed, opened, inserted to Gear VR headset, works perfectly.
Now if only I can figure out how to debug/Unity Remote a VR scene.....
I did manage to stop the console errors and subsequent editor play unity crash by disabling the "Virtual Reality Supported" checkbox... but I can imagine that would be a timewasting hassle in complex projects.
-Morte.
however they only occur when checking Console & attempting to run in-editor.
When I build to Android and deploy, the VR scene works fine on my Oculus Gear S6.
I have Unity v5.1.2f1, and Gear VR S6.
I created a default scene with native camera, directional light, skybox,
I added a single quad and material/textured it.
I did not add any OVR/Plugin packages for Oculus Unity Integration 0601 or Oculus Unity Utilities 0.1.0beta
I set platform to Android, copied my Oculussig file into
Assets\Plugins\Android\Assets
I enabled "Virtual Reality Supported" in Android platform Player Settings... Other Settings.
I clicked build, copied the apk to S6, installed, opened, inserted to Gear VR headset, works perfectly.
Now if only I can figure out how to debug/Unity Remote a VR scene.....
I did manage to stop the console errors and subsequent editor play unity crash by disabling the "Virtual Reality Supported" checkbox... but I can imagine that would be a timewasting hassle in complex projects.
-Morte.
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