Forum Discussion
bcoyle
10 years agoAdventurer
Unity Reflection Probes in VR
Am I doing this right?
Create Reflection Probe
- Type: Realtime
- Box Projection, check
Create Material for object with
- Metallic: 1
- Smoothness: 1
This should get me a mirror finish with a box projected reflection. But in VR the 'reflection' looks flat on the surface of the object. It's a strange sensation to look at. Am I missing something? Feels like each eye isn't get a different reflection angle to give depth to the reflection. Is this a Unity or Oculus issue?
I'm using Unity 5.1.2f1
With the Oculus Utilities package, using the OVRPlayerController
Virtual Reality Supported, is checked
Create Reflection Probe
- Type: Realtime
- Box Projection, check
Create Material for object with
- Metallic: 1
- Smoothness: 1
This should get me a mirror finish with a box projected reflection. But in VR the 'reflection' looks flat on the surface of the object. It's a strange sensation to look at. Am I missing something? Feels like each eye isn't get a different reflection angle to give depth to the reflection. Is this a Unity or Oculus issue?
I'm using Unity 5.1.2f1
With the Oculus Utilities package, using the OVRPlayerController
Virtual Reality Supported, is checked
4 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionYou're probably doing it right. I think that's just the way it is right now.
- kideternalProtegeI noticed the same thing and found this thread about it, which offers no help:
http://forum.unity3d.com/threads/unity- ... ue.332801/ - bcoyleAdventurerThanks for that link to the Unity forums - I had posted there as well and hadn't gotten a response. That thread is useful to see that I'm not the only one :P
Looks like more patience is necessary before I update my VR demos. - bcoyleAdventurerI can confirm, reflections are fixed in 5.1.3p2
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