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bcoyle's avatar
bcoyle
Adventurer
10 years ago

Unity Reflection Probes in VR

Am I doing this right?

Create Reflection Probe
- Type: Realtime
- Box Projection, check

Create Material for object with
- Metallic: 1
- Smoothness: 1

This should get me a mirror finish with a box projected reflection. But in VR the 'reflection' looks flat on the surface of the object. It's a strange sensation to look at. Am I missing something? Feels like each eye isn't get a different reflection angle to give depth to the reflection. Is this a Unity or Oculus issue?

I'm using Unity 5.1.2f1
With the Oculus Utilities package, using the OVRPlayerController
Virtual Reality Supported, is checked

4 Replies

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  • You're probably doing it right. I think that's just the way it is right now.
  • Thanks for that link to the Unity forums - I had posted there as well and hadn't gotten a response. That thread is useful to see that I'm not the only one :P

    Looks like more patience is necessary before I update my VR demos.